In 2013, rumours of a “CPNext” began to spread like wildfire. The deal would see the end of RocketSnail’s reign and the beginning of Disney’s Interactive Studios – a move that not all players supported at the time.Ī Club Penguin player advocating for the “old” Club Penguin – 3rd December, 2012 In the August of 2007, the Walt Disney Company picked up the rights to Club Penguin in a 350,000,000 USD deal, as well as an additional 350,000,000 USD if performance targets were met in the following two years.
Players would spend hours upon hours playing classic games such as Aqua Grabber and Card-Jitsu and of course, making new friends along the way. For many of us, including myself, the game served as an escape from the awful real world to a virtual world where fun was at the press of our fingertips. Opened to the public on October 24, 2005, Club Penguin served as a virtual world that allowed millions of people – primarily children between the ages of 6 – 14. Moments like these are always interesting to reflect on, and that’s precisely why this week we will be discussing That Time When Club Penguin closed down… and then closed down again… and one more time. Maybe your second-favourite army was caught multi-logging for the twenty-fifth time this week or maybe that leader you always thought was pleasant turned out to be pretty horrific.
Every few months comes a story that shocks the entire community.